“We can’t nerf those overpowered builds without providing compelling alternatives for players to pursue,” Shely said.Īdditionally, these big meta-changing patches will always occur at predictable times, such as at the start of a new Season. From now on, Blizzard will let some builds be overpowered until it has provided compelling alternatives. This difficulty change should result in Tier 100 Nightmare Dungeons feeling more like Tier 70 Nightmare Dungeons currently do.ĭuring the livestream, Blizzard said it had created new processes that should prevent a patch that drastically reduces player power in the way 1.1.0 did from happening ever again. According to Blizzard, Tier 100 Nightmare Dungeons are “excruciatingly difficult” for most classes and require players lean on specific builds in order to have a chance at defeating them. In the shorter term, a hotfix is planned for release later today, July 21, that will reduce the difficulty of Nightmare Dungeons. “We want level 100 to feel like an achievement, not feel like a job,” Piepiora added. “We are not trying to slow down the game,” Shely insisted. 1.1.1 also brings character respec costs down by about 40%, so players feel more inclined to try out new builds.Ĭrucially, the upcoming patch will adjust XP gain from level 50 to 100 after players complained about hitting a brick wall from around level 70. The elixir stash size will be brought up to 99. Addressing inventory concerns, 1.1.1 will add an additional stash tab in which players can store items. The patch will also increase the density of monsters in Nightmare Dungeons and in Helltides, two key endgame activities. Specifically on the Sorcerer, players can expect a boost to survivability, Blizzard said. This patch hones in on improving the power of the Sorcerer and Barbarian classes in particular after both suffered drastic nerfs. Patch 1.1.1 is expected within the next two weeks, perhaps just a couple of days after another livestream set for Friday, July 28.
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